Algalon: How the progression will work.

Hello Citizens of Dalaran:

The Systems we will present here will not be changed before the release of Algalon. However, if the community speaks out and there is a general desire to make a specific change in the future, we will listen and consider it. Of course, our systems will continuously being improved and optimized.

Algalon´s realm content will be a bit different from Kirin Tor’s, so you can find some things that work on Kirin Tor and that do not work on Algalon, and vice versa. But soon they will be equal, thus improving the content and quality of both realms.

If you have any doubts and it has not been explained here, it does imply that it works exactly as in Kirin Tor or as it is supposed to do on the 3.3.5a patch.

There will be 2 Eras which will define Algalon Realm:

  • 1) First Era: The raids and arena seasons will be gradually released and will last as “the current raid/season” for around 3 months (depending on the raid).

    For example, as soon as Algalon is launched, you will be able to enjoy Naxxramas and arena season 5 for about 3 months (will post exact dates and times with the official release), once the time to open the next tier raid and season arrives, Ulduar and arena season 6 will be opened.

    There will be an exception with the way to release some of the first 25 player raids. Eg: Once the realm is opened, there will be available only 10-player mode of Naxxramas. Once Kel’Thuzad is defeated on his 10 player mode for the first time, then we will open the 25 player mode. In this way, we avoid rushes to the Realm First of Naxxramas 25 and we grant some time to stabilize the player base so that everyone has the same chances to obtain it.

  • 2) Second and final era: Once all the content is released, there will be a constant and eternal progression. Thanks to the systems we have implemented, Algalon has been designed with certain restrictions and features that allow the players to progress through the content making each raid / arena season a real challenge for everyone. If you want to progress in the game, either through PvE or PvP, you have to earn it and make an effort.

PvE

  • Northrend 5 player Instances

    Access restriction: There will be no restriction on accessing the Northrend instances, except: Trial of the Champion, The Forge of Souls, Pit of Saron and The Halls of Reflection. Only those players who met the previous requirements (having progressed through the content prior to these instances), will be able to enter.

    EmblemsEmblems of Triumph will be dropped only to those players who have already progressed through the content up to Trial of the Crusader.

    Example: If your character has progressed up to Ulduar (and has not yet managed to get The Descent into Madness 25 players achievement), he will not receive any type of emblem after defeating bosses on 5 man heroic instances.

    However, if your character has progressed up to Trial of the Crusader (which means, you have already got the achievements of Naxxramas/Ulduar) then you will be able to loot the emblems of triumph as reward for killing bosses in heroic mode of 5 man instances.

  • Raids

    Access restriction: Each raid will require the previous tier raid’s achievement on the same difficulty the player is trying to enter. For example, if you try to enter in Ulduar 10 player mode, you will need to have The Fall of Naxxramas (10 players) . Hence, the same goes to 25 player mode, you will need The Fall of Naxxramas (25 players) if you wish to enter into Ulduar 25 players.

    Emblems: Bosses will always drop that raid’s correspondent emblems for everyone. Example: Players get Emblems of Conquest upon killing any boss inside Ulduar, no matter what is the character’s progression.

    Gear restriction: Every raid will have a certain item level restriction. Players will not be able to equip not a single item which item level is higher than the allowed for that raid (nor switch weapons in combat), unless every single and each of the raid members have already progressed through the instance and obtained the maximum achievement. All the difficulties of the same raid will share the maximum item level restriction. In the case of Naxxramas, they would not be allowed to equip any item with higher level than 213 on any of the versions (25 and 10 players). Let’s see some examples:

    Scenario: Naxxramas 25 players with 213 as the maximum item level allowed (with the exception of Kel’Thuzad 25 items, with item level 226).

  • -Situation 1: There are players in the raid who have NOT yet progressed through Naxxramas 25.

    No one in the raid can equip an item which level is higher than 213 (except items of Kel’Thuzad 25), if a player which character has progressed up to Trial of the Crusader equips a 232 level item, he will be kicked from the raid and teleported out of the instance. The system will notify him and the whole raid so that everyone knows who and why he has been kicked.

    With this system, if a player has an item obtained in Ulduar 10 (item level 219), he cannot equip it within Naxxramas if there is at least one member who has not yet progressed enough. However, he could equip an item with 226 item level if it has been droped by Kel’Thuzad 25 players.

  • Situation 2: Each and every one of the players in the raid has progressed through this instance and has obtained the maximum achievement of Naxxramas 25.
    They can equip the item they want, this raid has earned the right to play Naxxramas as they like.

Of course, this is applied to all the raids, so that it will be scalable and coherent.

The system we have implemented is complex, dynamic and intelligent. It adapts itself in real time to the raid’s general behavior. It does detect and classify diversity of overall raid’s behavior, as well as the player’s by individually.

  • Exceptional case: Vault of Archavon.

    Every boss within the vault was released in a chronological order and synchronized with the WoTLK raids. Therefore, we have designed a system to analyze and contemplate the overall raid member’s progression. The bosses will be available or not depending on the progression of the players. Here’s an example:

    Archavon will be always available, regardless of the players progression as it was released with Naxxramas, thus since the very beginning of the WoTLK. However, Emalon was released as the same time as Ulduar, which implies that he will be available if each and every member has completed the Naxxramas raid. What if there are several players who have not completed it yet? The other bosses are not available for the raid until these players leave the instance, there will be just Archavon. If just one player does not meet the requirements, the bosses will disappear and the instance will configure itself in real time.

    Other quick example: every raid member has progressed already up to Trial of the Crusader (this means they have Naxxramas/Ulduar achievements), then Vault of Archavon will configure itself and there will be available Archavon, Emalon and Koralon.

PvP

All vendors have been set and will be adapted to each arena season so that will be impossible to get equipment that does not correspond to the current season. The PvP is subject to constant rotation; it will start in the season 5 and end at 8. When the 8th season ends, we will go back again through season 5.

  • Arenas, Battlegrounds, and Wintergrasp:

    There will be gear restrictions depending on the current arena season. For example, with the release of Algalon the current season will be 5, and there will be no chance that players have items with higher item level than that which correspond to this season or the current High end raid (as I mentioned all PvP vendors in Azeroth/Outlands will be fully configured ). However, once the season have rotated, there will be people who own PvE or PvP high gear ( Eg. Wrathfull or even trinkets like Deathbringer’s will ), but the 5th season would be running again, thus everything will be restricted again with the appropriate level as maximum. Hence, these players cannot equip those items within Arenas, Battlegrounds and Wintegrasp and create an imbalance in regard to those who are not geared yet. With this, we have created a tight and really challenging PvP, where all that the players get, will be hard-earned and always with the same conditions for everyone.

-Donations: Of course, as we have stated many times, there would never be high end game gear in our shops. Algalon’s shop will be more restrictive than Kirin Tor one.

-Random Dungeon Finder: As already discussed, the random dungeon finder will not be active yet.

-Weekly quests: The weekly raid quest will not be available.

-The related professions, talents, mechanics… etc will have the same systems specified by the patch 3.3.5a .

We will not answer questions that have already been answered or explained in other posts, so please, if you have any questions, be sure you have read all the information.
Discuss or inquire in this thread strictly only on how Algalon will work, unrelated posts will be deleted without warning.

Thank you very much.

Stay tunned here: www.dalaran-wow.com/forums/news-and-rules/news-and-announcements/topic/1111/algalon-how-the-progression-will-work

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