Have a wicked Hallow’s End!

When Witches go riding,

and black cats are seen,

the Headless Horseman laughs and whispers,

’tis near Halloween

When the decorations of Hallow’s End light up Azeroth’s cities, you know there’s mischief afoot! Seek around the inns and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Darkcaller Yanka, attending the Forsaken’s Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs – are you up to the challenge?

Be careful with the Black Cats , as they will put a bad luck spell on you. Eat as many candies as your tummy can accept and if you can’t get out with it , use the sugar rush to your own advantage. G.N.E.R.D rage your enemies on the battlefield and collect the masks for all occasions . Don’t forget to use a Tooth pick to make your smile shine, and use all the magic wands to get ready for the Masquerade .

As soon as you have the Sinister Squashling and the Hallowed Helm , don’t forget to Check your Head , just to make sure you don’t get transformed into the Headless Horseman himself! We are not sure if that’s the spell that makes him come on every Hallow’s End.

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Improvements and plans.

Hello Community,

We want to clarify a few things with you regarding the workflow and plans.

We would like to recognize, that even with many tries to deal with the pending tasks, we have seen ourselves overwhelmed with the workload and by the weight of everything that had to be done. Because of this we have mostly focused on the same: High End game and stability. We believe we failed with managing some PvP related aspects, as well as communication. Other areas of the game have been delayed or postponed with the hope of finding a good moment where we could have more time to focus on their management.

So it is our intention with this announcement, to inform the community that we are already taking the relevant measures in order to correct all this now, with the majority of the high end raids being stable and in really good shape.

We would love to give you more feedback with changelogs and suitable reports about what is going on, bringing the community together and improving the other areas of the game that have been stagnant, as well as increasing the support with trusted people in our ranks.

We have been always a small team, we had some setbacks since the beginning and we keep the thought that even if the workload is unbearable, it will have better results with fewer of us but with total confidence between the team. For this reason there were just a few recruits for the Game Master positions, with strict organization and no new additions unless they have the total trust from me and Malkavia. This is why I was the only developer for most of the time, and when others joined they had no way to push the fixes to the live realm. The internal organization was not the correct one and it has proved itself multiple times that it needed to be changed – it was drastically delaying the workflow.

Now, what are our plans to solve these issues?

– Since important fixes were delayed in order to push the current raid tier content and avoid conflicts, now is the time to start pushing them to the live realm. For example: Long awaited class fixes.

– Fixes have been deployed bit by bit in many areas, with no changelog or notification. But we are already working on the changelogs with incoming fixes to be deployed. The general fix deployment rate will be increased.

– There will be regular changelogs from now on (not with every maintenance, but when there are enough corrections to write one) – players must be aware of which hotfixes are being applied.

– Two Game Masters: Tyr and Teri, have joined our ranks after a long wait – more incorporations will follow. The ingame assistance should have a noticeable improvement in speed and quality.

– Actively punishing all the win-traders and exploiters that are investigated after reports, and confirmed as such.

– New internal project structure, so everything is much more agile and easily deployed.

– Design a notification schedule about everything that is happening (events, fixes, important changes, PvE Tournaments, Ruby Sanctum’s beta/release…etc).

Dalaran-WoW was born from the passion that we have for this game, we have been adapting ourselves to every setback along this journey and we absolutely learn from our mistakes. We love this project and we are devoted to it, we want to give our players the best and we will not stop until that is achieved.

Thank you for the constructive criticisms and the love and loyalty that you have shown us, you deserve our best, and we intend to give you that.

Icecrown Citadel 5% buff and health pool reduction.

Hello Citizens of Dalaran,

We would like to inform the community that we are going to introduce the first zone buff (5%) inside The Icecrown Citadel raid, as well as reduce some of the extra health buff pool from certain encounters: Professor Putricide, Sindragosa and The Lich king (all difficulties).

This changes will be active the next Friday 6th.

More news regarding the Ruby Sanctum Beta and release will be published afterwards.

Thank you very much for reading.

A brief update: Toravon, Season 8, etc.

Hello there,


We would like to inform the community that we are hotfixing the small issues that are arising with the release of the new Raid and dungeons, because even with many Beta tests behind, it was expected to receive some reports during the release on Algalon, our main priority is to have the most polished Icecrown Citadel possible.


We are working on stability and performance before deploying all the pendant fixes that are in queue, including important improvements regarding classes, the anti-cheat, visibility, etc. We are also working on several systems in order to enhance our eternal progression while it is still changelling for every player joining our server.


Now, the Arena Season 8 will start the next Saturday, 1 of July and we will publish more information about the previous season rewards once it is active.


The new Kirin Tor ring will be available, along with Toravon the Ice Watcher and the new set of weekly quests in Dalaran the Friday 30 of June.


We are really glad to read your kind words regarding this last release, and that you are delighted with the quality of Icecrown Citadel and its dungeons. We have worked really hard in order to have such details in every corner of the instance, and to see how much our community is enjoying it, is the best reward and motivation to keep going and continue giving our best. Thank you for reporting everything you find so we can polish it even more. We are certain that we can achieve great feats with our small team because our dedication, passion, and effort are the same than the first day because we would like to deliver a perfect WoTLK Home.


Thank you very much.

Icecrown Citadel ID sharing system.

Hello community,

With this announcement we want to clarify any possible doubts that may arise with the new ID sharing system that will be present for the Icecrown Citadel raid.

The IDs will be the same for 10 Normal and 10 Heroic modes, this will also happen for 25 Normal and 25 Heroic. So, for example, if you kill a boss in 10 Normal it will not be possible to kill that boss on its Heroic version the same week.

As you probably know, in order to access The Lich King encounter you will have to defeat 3 bosses first during the same lockout: Professor Putricide, Blood-Queen Lana’thel and Sindragosa.

The weekly quests inside the raid will also be shared between 10 Normal and 10 Heroic, the same will happen for 25 Normal and 25 Heroic.

Remember that even if the raid is switched to Heroic mode by the leader, every player will still need to have the proper attunement in order to enter, as explained in our last new.

Some quick clarifications:

– Icecrown Citadel 10 Normal and Icecrown Citadel 10 Heroic will have the same ID. If you kill a boss in one mode it will not be possible to kill him in the other. The same will happen for 25 Normal and 25 Heroic.
– If you switch between Normal and Heroic difficulties, all the raid members will need the proper attunement in order to enter into the raid.
– In order to have the possibility to engage The Lich King Heroic: Professor Putricide, Blood-Queen Lana’thel and Sindragosa have to be defeated also on their Heroic version.
– You will have 25 attempts each week to defeat all the ICC bosses in Heroic mode. Each wipe on Professor Putricide, Blood-Queen Lana’thel, Sindragosa and The Lich King shall remove one of the available attempts.
– If you reach 0 attempts in Heroic: Professor Putricide, Blood-Queen Lana’thel, Sindragosa and The Lich King will stop being available this week in this difficulty.
– If you reach 0 attempts in Heroic and switch to Normal mode, you will still have the possibility to kill those bosses who were not killed already.

Some random situations, as examples:

A) Your raid kills Professor Putricide in Normal mode and the rest of the bosses in Heroic mode: The Lich King Heroic will not be possible to engage, you will have to fight him in Normal mode. It will be the same outcome if just one of the required bosses is killed in Normal.

B) Your raid kills all the bosses in Heroic mode, but reaches 0 attempts during the Lich King Heroic encounter: you will not be able to continue with The Lich King Heroic. However, you will still have the possibility to defeat him if you switch to Normal.

C) Your raid kills Professor Putricide in Normal, Blood-Queen Lana’thel in Heroic and reaches 0 attempts while fighting Sindragosa in Heroic. You can switch to Normal mode and defeat Sindragosa, and then continue with The Lich King. But, Professor Putricide and Blood-Queen Lana’thel will not be available since those bosses were already killed, not matter in which mode. This means: those bosses killed in Heroic mode will not be spawned in Normal mode, and vice-versa.

Thank you very much.

http://www.dalaran-wow.com/news/105/icecrown-citadel-id-sharing-system/

New content and attunements.

Hello community,

We would like to explain few things regarding the new content release, this announcement will cover how things are going to be released and which attunements are needed.

First of all, since we are an eternal progressive server and we want to provide the opportunity to all the players to enjoy each tier no matter when they join, only those who have cleared the current top tier will be able to play the new content. We will cover the specific restrictions to unlock it with a simple scheme.

What will be released this Saturday 27th?

  • Icecrown Citadel 10 and 25 modes with all bosses available on their pre-nerf status.
  • Icecrown Citadel 10 heroic and 25 heroic modes with all bosses available on their pre-nerf status.
  • None of the difficulties will have available the Strength of Wrynn / Hellscream’s Warsong buffs.
  • Forge of Souls, Pit of Saron and Halls of Reflection (Normal and Heroic), along with their respective quests.
  •  The new emblem system.

What content will be released later?

  •  Toravon the Ice Watcher, inside Vault of Archavon will be released a few weeks after.
  • The new set of weekly quests in Dalaran “… Must Die!” will be available alongside with Toravon.

What are the required attunements?

  • Icecrown Citadel 10 normal will require Trial of the Crusader 10.
  • Icecrown Citadel 25 normal will require Trial of the Crusader 25.
  •  Icecrown Citadel 10 Heroic will require The Fall of the Lich King (10 player) achievement.
  •  Icecrown Citadel 25 Heroic will require The Fall of the Lich King (25 player) achievement.
  •  Forge of Souls, Pit of Saron and Halls of Reflection will require Trial of the Crusader 10 or 25, as well as the Frozen Halls chain quest.
  •  Toravon the Ice Watcher 10 will require Trial of the Crusader 10.
  •  Toravon the Ice Watcher 25 will require Trial of the Crusader 25.
  • The new set of weekly quests in Dalaran will require Trial of the Crusader 10 or 25.

Further posts about the ID sharing system between the Icecrown Citadel Normal and Heroic difficulties, the personalised emblem system based on each player’s individual progression, and information about general improvements will be announced during these next days.

http://www.dalaran-wow.com/news/104/new-content-and-attunements/

Icecrown Citadel official release date.

Hello Citizens of Dalaran,

We are glad to finally be able to provide the official release date of The Icecrown Citadel: Saturday, 27th May.

Because this patch’s content is quite extense and it involves many important matters, we have decided to progressively announce several informative posts before the release, so the community is properly informed and every possible question that may arise is answered. We will try to fully cover things such as:

-How everything will be released.
-What content will be included in this patch.
-Attunements and restrictions.
-Emblem system.
-Arena season.
-General information, fixes and updates.

We would like to thank everyone who has collaborated on the Beta test sessions, we have received a massive participation. From individuals who have demonstrated a lot of effort and passion, through guilds from the same faction that have organized and synchronized between themselves to fully check every single detail of the raid while providing very professional reports, to those loyal groups and players who have participated on every of our Betas.

Special thanks to those critical and strict players who have helped us by pointing every little detail they found, because thanks to this, we believe we have achieved great and polished results.

It has been a long waiting but, we truly hope it was worth it because we are absolutely sure the community will enjoy this content on which we have worked so hard and tested so thoroughly.

Rise up, champions of the Light!