We are delighted to announce our plans to host for third time our PVE Tournament, Legends of Dalaran.
From the beginning, we have been searching for Legends who can achieve the impossible, and we tried to bring the attention of all the players we could, even before Dalaran-Wow was released. Now that we are known as dedicated, persistent and devoted people to our server and to our citizens, we can proudly host one of the most epic tournaments right before each tier/season ends.
On Dalaran, not only the Realm Firsts that players have achieved will last, because there will also be Legends around, people known as the best. Eternal glory in our Kingdom awaits you, and believe us when we say that the race will not be just based on luck. Your dedication, teamwork and partnership, must be better than the rest if you want to have any chance.
This tournament will be hosted on our realm Algalon, and each and every one of the participants will have their reward.
What do we plan to achieve with this?
– To increase the competitive spirit among the players.
– To bring the “hero feeling” to our players and to spread the competition to possible new players to come.
– To gain international and competitive PvE reference.
– To have a centralized, unified and active community.
– To bring a challenge to experienced players.
– To advertise the server and to spread our quality around, in order to increase our popularity and grow as a unit.
– To give fame and reputation to our players and guilds towards the World of Warcraft community.
The PvE tournament will consist of two different races inside Icecrown Citadel and they will be present separately in both 10 and 25 modes.
1) Between 18th and 25th of May: First challenge – Speed Race.
Once the Speed Race is over, the Achievement race will take place.
2) Between 25th of May and 1th of June: On the second challenge, the guilds will have to accomplish a list of achievements (that we will provide) in Icecrown Citadel. Each of the achievements will have a specific point value.
The guild having more points between both of the challenges, will be proclaimed the winner.
How can you participate?
– The Guild Master or one of the Officers must register their guild for the tournament. The registration instructions for the Speed Run Tournament will be announced on a separated post soon.
We will explain through the forums everything, the table with the speed and achievement points value, rewards, rules, guidelines and so on.
If you want to become a Legend of Dalaran, this Tournament is for you.
We are also happy to announce the Ruby Sanctum Beta Test session will be hosted from June 1st to Sunday 3rd of June. If players are happy with the work that we have put on these encounters this new content shall be released a week after the Beta.
Thank you very much
As we have stated in the past news, 2018 comes with a lot of activity and we would like to share with you some of our plans and the next steps that we will take, alongside some suggestions made by our community.
First off, the most imminent event: our desired High-End PvE Tournament – Icecrown Citadel (speed run and achievement run). As you may already know such kind of tournament wasn’t seen until we forged it; we did it so players could have some extra challenges as well as have some fun while the new content’s release was approaching. Sadly, we had to skip this tournament during the Trial of the Crusader’s era, in order to focus our energy on handling the heavy workload and preparing the Icecrown Citadel patch. Now, as people have been progressing through the latest content, we believe it is time to celebrate our PvE Tournament: Legends of Dalaran. We will be giving further information regarding this matter: how to participate, tournament rules, rewards, and so on.
Secondly, another upcoming event is the Beta testing for The Ruby Sanctum. This will be happening right after the PvE Tournament. Only the guilds that take part in the tournament will be able to participate and have access to the Beta. We will publish very specific news about it, explaining everything that you need to know.
As we look back into our own footsteps, we feel really proud of what we have accomplished. We were pioneers creating a progressive server, we offered harder content compared to the 3.3.5a patch by tuning the bosses and making it a real and fun challenge for everyone, we recovered the pre-nerf status from every boss in this expansion with the objective to recover the Blizzlike feeling of a challenging progression. In order to accomplish this, one of the main things that we felt like it was necessary, was performing Beta testing sessions before releasing each tier of new content, and that is what we have always been doing.
Those features, alongside the strict Blizzlike feeling and the essence of Wrath of the Lich King, have always been the main pillars of Dalaran-WoW for the past 5 years, and they will always be. After all this time we feel very glad and satisfied of being the first ones on the private server scene who introduced and developed some features, concepts, and ideas that made possible a progressive server: properly tuned and buffed content, pre-nerf status encounters, several systems to emulate the Blizzlike’s high-end progression for each character, dedicated Beta sessions before releasing each of the tiers, PvE Tournaments, among others.
Now, why are we thinking about the past and pointing out our ideas? During the last year, many of you have been suggesting us to launch a new realm, where Kel’Thuzad would be the greatest menace once again. It is important to remember the reason why Dalaran stands as a progressive server in everyone’s mind. We would like to answer you back; we hear you. But first of all, we need to finish the remaining tasks, and since this is quite a big decision, there are many things to consider very carefully. It is something that we keep in mind and we are thoroughly thinking and discussing about it.
We shall have the community updated. We really appreciate your feedback and we will always listen to your suggestions.
Hello Citizens of Dalaran,
We are glad to finally be able to provide the official release date of The Icecrown Citadel: Saturday, 27th May.
Because this patch’s content is quite extense and it involves many important matters, we have decided to progressively announce several informative posts before the release, so the community is properly informed and every possible question that may arise is answered. We will try to fully cover things such as:
-How everything will be released.
-What content will be included in this patch.
-Attunements and restrictions.
-General information, fixes and updates.
We would like to thank everyone who has collaborated on the Beta test sessions, we have received a massive participation. From individuals who have demonstrated a lot of effort and passion, through guilds from the same faction that have organized and synchronized between themselves to fully check every single detail of the raid while providing very professional reports, to those loyal groups and players who have participated on every of our Betas.
Special thanks to those critical and strict players who have helped us by pointing every little detail they found, because thanks to this, we believe we have achieved great and polished results.
It has been a long waiting but, we truly hope it was worth it because we are absolutely sure the community will enjoy this content on which we have worked so hard and tested so thoroughly.
Rise up, champions of the Light!
Hello citizens of Dalaran,
We are glad to announce that the Beta sessions of the Icecrown Citadel patch are already structured and the first Beta will start on Friday 16th and will last until Monday 19th. This will be a meticulous process and we will ask a thorough collaboration from the group of testers.
The testers will receive a wide list of things to check out that will require a full raid or group environment. After each Beta session, the testers should make a compendium report with the results about each of the points. The testers can also check out other things that are not in the list and add it later as a result.
The first Beta session is scheduled to only test the different raid difficulties of Icecrown Citadel (10 and 25 Normal and Heroic). The testing requirements could be summarized into; Tactics with their abilities/spells, visual and cosmetic details and feedback regarding the lack of buffs.
We would prefer if players willing to participate in the Beta sessions are raid groups already attuned to enter Icecrown Citadel and geared enough to have a proper raid performance. There will be no attunement required to enter the raids on the PTR.
We have tried to polish the content as much as possible with a lot of effort, love and motivation and in fact we think that the results are great (from roleplays, visual effects, events to encounter mechanics). We do expect some issues to appear when it is tested on a real player based raid environment though, but nothing major that it can not be quickly fixed before the official release.
A representative from the guild groups that are willing to participate in the First Beta Sessions regarding Icecrown Citadel raid has to send the registration to: email@example.com with the subject title: Name of your guild – Icecrown Citadel Beta.
The content of the email should be:
1) A list of the participants from your guild, keep in mind that the volume of players can be as long as you desire and you can divide them in the number of raid groups you consider best, you can bring alters to help with the testing purposes.
2) The raid modes you are going to test. Can be multiple options too.
More details and instructions will be sent through email to the representative of the guilds.
Once the Icecrown Citadel raid is fully tested, we will open a new Beta session to test out additional content that will also be released during this patch, that will include:
- The Forge of Souls, the Pit of Saron and the Halls of Reflection in normal and heroic modes, with their related quests.
- The Return of Quel’Delar and Shadowmourne quest chains.
- Toravon the Ice Watcher inside the Vault of Archavon.
We will announce if we will need another Beta session for this content after receiving the reports from the first one. If there is no need for another session, then we will announce the next Beta for the additional content and its process to participate in it, since we are aware many players are willing to participate on this Betas, but maybe they can’t provide a raiding environment, we will offer the second Beta to the rest of the players that are willing to participate with party groups to test the dungeons or exceptional individuals to test the Quest lines.
Thank you very much.
We have been thinking about how to improve the game experience and how to enable the community to show their wishes regarding the deployment of fixes. As we are below 700 issues known and reported thanks to the hard work from our developers Robinsch and Rushor, we have pushed a bit more effort polishing our content and solve all the issues that our players may encounter in-game. We are labeling them by priority but we would like if our citizens can participate in this process as well.
We would like that you, as our player and reporter of issues, take part in this process. This is why we would like our players to start using the ‘Thumbs up’ emote from our Bug Tracker as a vote so the issues can be sorted by relevance. This way, we can have a ranked list of your preferences to get things solved and therefore include them in the monthly work schedule. Of course, after dealing with critical and important issues.
How do you do this?
For starters, you will need an account on Github and head over to our bug-tracker, which you can find on the top-right of our forums. Then you can react to the issue you want to get bumped up the priority with a ‘Thumb-up’ emote.
If the users do it reasonably, it will generate a ranked list of issues to take care of. Once they are solved, you can once again emote other issues and this way update the ranked list.
You can tell your friends to do the same, the more votes an individual issue gets, the higher rank it will have, and the sooner it will be worked on. Also, you can ask the rest of our community to get active on the bug-tracker, explaining to them how to report issues and react with the emote. With an active community and reports, it will be easier for this initiative to have a positive outcome.
Now would be the perfect time to report issues that you are aware of, don’t forget to include as many details as you can or feedback on already opened reports. (Do not post messages like; bump report, useless information or “still bugged”, please.) Remember that if there is no report, we will not be aware of the problem. We need the community’s collaboration to improve.
To sum up, we are sure that the interaction with the players will have a great impact on the development process in both ways. For the developers, who will know what is most needed/desired, and to the players, because you will see the issues ranked and solved.
Let’s improve our home to achieve the best WotLK experience!
Thank you for your understanding and support.
P.S.: More important news regarding changelogs and the Icecrown Citadel patch Betas are going to be announced this week.