Second Era of Progression: Survey.

Hello Citizens of Dalaran,


A long time ago, even before Algalon’s release, we did promise that once the First Era of progression was finished, we would welcome a Second Era bringing back the thrill of starting everyone altogether and stand against Northrend’s menaces. This second progression would allow our community to relive again the content of this expansion that we all love so much, from Naxxramas to Icecrown Citadel. But, on top of that, they would be able to join such a journey with the characters whose feats they have been developing for so much time.


Allow me to give you a quick update first. We have been working for quite some time in several systems to make possible the technical support for this Second Era. Due to these changes, some pending fixes weren’t fit to be deployed yet and needed to be put on hold until we ascertained stability, so we have been reworking many things and deploying only those that could go live, bit by bit (Malkavia and I will be updating the bug tracker and will write a changelog as soon as we can).


Now that we are able to fully deploy the remaining corrections, our purpose is to review every dungeon, raids, classes and old issues in order to improve and polish our quality as much as possible before this upcoming Second Era. You probably have already noticed many of them went live on Algalon.


Very well, our idea about this Second Era has always been a “Soft Raid and PvP season reset”. We didn’t want to announce anything about it until we had every system implemented and performed a thorough testing, in order to be sure that it would be viable for Algalon. This reset would basically consist in the closure of every WoTLK raid (and everything related to its corresponding patch), granting some time beforehand for the forthcoming opening of Naxxramas, rest of Tier 7 and PvP Season. Once available, the raids would have some internal restrictions and systems that would allow to recreate again a proper challenge and transmit the feeling of progression through the tiers. Each tier’s release, would be properly scheduled and of course, the pace faster than it was for Algalon.


A really important thing is, no items or achievements would be deleted/lost (although if a player earns an already acquired achievement, it will visually pop, for the shake of the progression feeling). It is a complex system with a lot of details, however, we won’t explain more about it for now. What matters and what we need the community to know in order to be able to fulfill our next request is that no one would lose a thing while everyone would be able to enjoy the progression once again.


This being said, we have received plenty of suggestions about the opening of a new realm so, we understand there are a lot of players who might prefer this option to the Soft Reset’s one. After a lot of thought and consideration, we have decided to hear you individually, through a survey.


This next step, the Second Era of progression could come in two forms: The explained Soft Reset or a New Realm (obviously, with transfers from Algalon).


Please, if you could fill this survey and let us know your preferences it would be much appreciated. We can’t wait to hear your opinions and, just for filling the survey (it won’t take you more than a minute) you will receive a small token of appreciation: 50 Vote Points or 5 Donation Points if you are premium.


Being a Progressive server that has been up for almost 6 years, we absolutely respect and value the progression and work of each player, therefore no matter the outcome of this Second Era (either the soft reset or the new realm), we want to reassure everyone that the effort put on your characters will be kept for those who wish to. We will explain this further when the time comes.


Before this Second Era of progression begins, we will open our ranks and recruit more Game Masters (even though our current ones are doing a fantastic job), PvP Moderators and high skilled video creators/editors. Stay tuned, please, more information about how to apply will be published soon.


Thank you everyone, we are truly excited and happy to bring to life this Second Era, it is very thrilling and it is possible thanks to all of you. Your support and suggestions are inspiring. Ours is the pleasure to have such a dedicated and loyal community, we promise our constant devotion and we will try to give our best.


Advertisements

Improvements and plans.

Hello Community,

We want to clarify a few things with you regarding the workflow and plans.

We would like to recognize, that even with many tries to deal with the pending tasks, we have seen ourselves overwhelmed with the workload and by the weight of everything that had to be done. Because of this we have mostly focused on the same: High End game and stability. We believe we failed with managing some PvP related aspects, as well as communication. Other areas of the game have been delayed or postponed with the hope of finding a good moment where we could have more time to focus on their management.

So it is our intention with this announcement, to inform the community that we are already taking the relevant measures in order to correct all this now, with the majority of the high end raids being stable and in really good shape.

We would love to give you more feedback with changelogs and suitable reports about what is going on, bringing the community together and improving the other areas of the game that have been stagnant, as well as increasing the support with trusted people in our ranks.

We have been always a small team, we had some setbacks since the beginning and we keep the thought that even if the workload is unbearable, it will have better results with fewer of us but with total confidence between the team. For this reason there were just a few recruits for the Game Master positions, with strict organization and no new additions unless they have the total trust from me and Malkavia. This is why I was the only developer for most of the time, and when others joined they had no way to push the fixes to the live realm. The internal organization was not the correct one and it has proved itself multiple times that it needed to be changed – it was drastically delaying the workflow.

Now, what are our plans to solve these issues?

– Since important fixes were delayed in order to push the current raid tier content and avoid conflicts, now is the time to start pushing them to the live realm. For example: Long awaited class fixes.

– Fixes have been deployed bit by bit in many areas, with no changelog or notification. But we are already working on the changelogs with incoming fixes to be deployed. The general fix deployment rate will be increased.

– There will be regular changelogs from now on (not with every maintenance, but when there are enough corrections to write one) – players must be aware of which hotfixes are being applied.

– Two Game Masters: Tyr and Teri, have joined our ranks after a long wait – more incorporations will follow. The ingame assistance should have a noticeable improvement in speed and quality.

– Actively punishing all the win-traders and exploiters that are investigated after reports, and confirmed as such.

– New internal project structure, so everything is much more agile and easily deployed.

– Design a notification schedule about everything that is happening (events, fixes, important changes, PvE Tournaments, Ruby Sanctum’s beta/release…etc).

Dalaran-WoW was born from the passion that we have for this game, we have been adapting ourselves to every setback along this journey and we absolutely learn from our mistakes. We love this project and we are devoted to it, we want to give our players the best and we will not stop until that is achieved.

Thank you for the constructive criticisms and the love and loyalty that you have shown us, you deserve our best, and we intend to give you that.

Thumbs up to the Bug Tracker

fix_header

Hello community,

We have been thinking about how to improve the game experience and how to enable the community to show their wishes regarding the deployment of fixes. As we are below 700 issues known and reported thanks to the hard work from our developers Robinsch and Rushor, we have pushed a bit more effort polishing our content and solve all the issues that our players may encounter in-game. We are labeling them by priority but we would like if our citizens can participate in this process as well.

We would like that you, as our player and reporter of issues, take part in this process. This is why we would like our players to start using the ‘Thumbs up’ emote from our Bug Tracker as a vote so the issues can be sorted by relevance. This way, we can have a ranked list of your preferences to get things solved and therefore include them in the monthly work schedule. Of course, after dealing with critical and important issues.

How do you do this?

For starters, you will need an account on Github and head over to our bug-tracker, which you can find on the top-right of our forums. Then you can react to the issue you want to get bumped up the priority with a ‘Thumb-up’ emote.

If the users do it reasonably, it will generate a ranked list of issues to take care of. Once they are solved, you can once again emote other issues and this way update the ranked list.

You can tell your friends to do the same, the more votes an individual issue gets, the higher rank it will have, and the sooner it will be worked on. Also, you can ask the rest of our community to get active on the bug-tracker, explaining to them how to report issues and react with the emote. With an active community and reports, it will be easier for this initiative to have a positive outcome.

Now would be the perfect time to report issues that you are aware of, don’t forget to include as many details as you can or feedback on already opened reports. (Do not post messages like; bump report, useless information or “still bugged”, please.) Remember that if there is no report, we will not be aware of the problem. We need the community’s collaboration to improve.

To sum up, we are sure that the interaction with the players will have a great impact on the development process in both ways. For the developers, who will know what is most needed/desired, and to the players, because you will see the issues ranked and solved.

Let’s improve our home to achieve the best WotLK experience!

Thank you for your understanding and support.

P.S.: More important news regarding changelogs and the Icecrown Citadel patch Betas are going to be announced this week.